DIE TAUSCHBÖRSE

Game Developer Magazine - Ausgabe Februar 2005

Autor:

CMP

Verlag:
CMP
Jahr:
2005
Medium:
Taschenbuch
Sprache:
Englisch
Anbieter:
(150)

Artikel angeboten seit:
19.05.2007
Tickets:
1
Zustandsbeschreibung
Gelesen, guter Zustand
Artikelbeschreibung
Ausgabe Februar 2005 der Zeitschrift Game Developer Magazine.

Ich habe noch viele weitere Ausgaben der Zeitung und weitere Bücher und Zeitschriften zum Thema Spieleentwicklung eingestellt.

Inhalt dieser Zeitschrift:

Up Your Arsenal: On and offline in Ratchet & Clank
By Brian Hastings
In this third adaptation of the entertaining Ratchet & Clank series, Insomniac ventured into the unknown by adding online gameplay. Despite the usual issues, like creating a sequel without cloning the original, and careful scheduling (the team's production timeline was a scant 13 months), Insomniac had the game out the door a week early. Here's how.

Game Developers Conference 2005 Preview
By Simon Carless
Future Vision. IGF. Serious Games. City by the Bay. If you haven't met the buzzwords and acronyms yet, you'd better get acquainted, and soon. The 2005 Game Developers Conference is primed for March 7-11 in San Francisco. We've got outlooks and opinions on the lectures, roundtables, and panel discussions, as well as commentary on the highlights of the week's agenda.

Increasing the Bottom Line: Winning the Women's Market Share
By Clarinda Merripen
The amount of money women have to spend-and indeed do spend-on electronic entertainment hasn't been assessed into a well reasoned, comprehensive business plan in the game industry. Through a deep understanding of the facts and by listening to the successes of other industries, developers, publishers, and retailers may be able to (finally) earn serious money from this mostly untapped market.

Breaking the Waves
By Brandon Sheffield
Doug Whatley, CEO of BreakAway Games, shares his thoughts about the game industry, how his company got into serious games, why independent developers should pay close attention to the medium, and where it might go from here.




Game Plan
By Game Developer Staff
Kettle of Fish

Heads Up Display
PSP launch, Molyneux's fame, Acclaim's shame, and more.

Skunk Works
By Tom Whittaker
Gamebryo 1.2

The Inner Product
By Sean Barrett
Late-Binding Data

Pixel Pusher
By Steve Theodore
Script Call!

Aural Fixation
By Alexander Brandon
The Line of Quality Part 1: Middleware

Necessary Evil
By Phil Cooke
Wireless Networks: Carriers and Barriers

Game Shui
By Noah Falstein
Question Your Assumptions

A Thousand Words
Atlus' Shin Megami Tensei: Digital Devil Saga
Schlagworte
Spieleentwicklung, game design, game development, Computerspiele