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Game Developer Magazine - Ausgabe Januar 2006

Autor:

CMP

Verlag:
CMP
Jahr:
2006
Medium:
Taschenbuch
Sprache:
Englisch
Anbieter:
(148)

Artikel angeboten seit:
19.05.2007
Tickets:
1
Zustandsbeschreibung
Gelesen, aber wie neu, bis auf folgenden kleinen Mangel: am Cover ist ein kleines Eselsohr
Artikelbeschreibung
Ausgabe Januar 2005 der Zeitschrift Game Developer Magazine.

Ich habe noch viele weitere Ausgaben der Zeitung und weitere Bücher und Zeitschriften zum Thema Spieleentwicklung eingestellt.

Inhalt dieser Zeitschrift:

Postmortem: Chomping at the Bit: Wideload Games' Studio Experiment Bites Back with Stubbs the Zombie
By Alexander Seropian
Wideload is using a unique model for game development which has generated significant buzz in the industry. Similar to what Hollywood studios do, the company only hires select core staff and outsources the brunt of the work to contractors. Here, Wideload founder Alexander Seropian lays out the ups and downs of his cost-effective model, sharing how it helped his team ship a successful game.

Game Developer's 2005 Front Line Awards
Game Developer's eighth annual Front Line Awards aim to single out those companies and products that have made significant strides in the battle to get developers home by five in the afternoon. Along with a panel of respected industry judges, we have awarded the leading tools, hardware, and book for their excellence, and inducted one distinguished tool into the Hall of Fame.

Making the Grass
By Holger Gruen
As 3D game worlds become more realistic, small-scale geometric details will become more and more important. While it ' s vital to showcase our expanded hardware power in impressive ways, these tiny details, be they tufts of hair or blades of grass, can be computationally expensive. This technical article discusses the use of the GPU and vertex buffers to create memory efficient details in vibrant game worlds.




Game Plan
By Simon Carless
Zombie Zoo

Heads Up Display
Bioware/Pandemic, Xbox 360 launch, and Valve' s Steam

Skunk Works
By Carey Chico
Softimage XSI 5.0

A Thousand Words
Atlus' Magna Carta

The Inner Product
By Mick West
Mature Optimization

Business Level
By Philip Oliver
Pigeonholed

Pixel Pusher
By Steve Theodore
Anatomy for Animators Part III

Game Shui
By Noah Falstein
Schafer on Creativity

Aural Fixation
By Alexander Brandon
The Voice Over Challenge
Schlagworte
Spieleentwicklung, game design, game development, Computerspiele