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Game Developer Magazine - Ausgabe November 2005

Autor:

CMP

Verlag:
CMP
Jahr:
2005
Medium:
Taschenbuch
Sprache:
Englisch
Anbieter:
(149)

Artikel angeboten seit:
19.05.2007
Tickets:
1
Zustandsbeschreibung
Gelesen, wirkt aber fast wie neu
Artikelbeschreibung
Ausgabe November 2005 der Zeitschrift Game Developer Magazine.

Ich habe noch viele weitere Ausgaben der Zeitung und weitere Bücher und Zeitschriften zum Thema Spieleentwicklung eingestellt.

Inhalt dieser Zeitschrift:

Scaling the Cabal: Valve's Design Process for Creating Half-Life 2
By Brian Jacobson and David Speyer
The sometimes-mysterious G-Men at Valve Software outline the process, workflow, and design techniques that brought us Half-Life 2, one of the seminal PC games of the past few years, updating us on the evolution of the unique Cabal work management system developed for the original Half-Life, and touching on everything from story development to voice acting challenges.

What Games Have to Teach Us: An interview with James Paul Gee
By Brandon Sheffield
James Paul Gee of the University of Wisconsin is one of the most vocal proponents of games for learning. As an academic, his views have been a welcome contrast to the current anti-game sentiment in the conservative public view. In an interview with Game Developer, Gee discusses his thoughts on digital interactive entertainment, the importance of games to states' economies, and perhaps most importantly, what game developers can do to improve the industry.

Hovering on a Handheld: The physics behind WipEout Pure
By Martin Linklater
The physics engine for WipEout Pure was built from the ground up, and as a PSP launch title, it had to be done in a relatively short time. Martin Linklater of Sony's Studio Liverpool shares the experience of creating a speedy physics engine for handhelds without compromising the gameplay, or shattering his programmer's pride.




Game Plan
Serious Fun
By Simon Carless

Heads Up Display
Words of wisdom from Tokyo Game Show, Softimage XSI 5, NYFD gets serious, and more.

Skunk Works
Alias' Maya 7 Unlimited for Mac
By James Alguire

A Thousand Words
BreakAway's Free Dive

The Inner Product
Texas Hold'em AI
By Mick West

Pixel Pusher
Anatomy for Animators: A Leg to Stand On
By Steve Theodore

Business Level
Working with Hollywood
By Careen Yapp

Game Shui
Stealth Education
By Noah Falstein

Aural Fixation
Bringing Down the House
By Alexander Brandon
Schlagworte
Spieleentwicklung, game design, game development, Computerspiele