Autor:
CMP
Verlag:
CMP
Jahr:
2006
Medium:
Taschenbuch
Sprache:
Englisch
Zustandsbeschreibung
Gelesen, aber keine Mängel
Artikelbeschreibung
Ausgabe April 2006 der Zeitschrift Game Developer Magazine.
Ich habe noch viele weitere Ausgaben eingestellt.
Inhalt dieser Zeitschrift:
Postmortem: Ubisoft's Peter Jackson's King Kong
By Xavier Poix
King Kong marks a potential turning point in licensed games a big name director, Peter Jackson, and a big name developer, Michel Ancel, collaborated and shared design ideas and assets to create it. This kind of combined vision is usually only possible at game divisions of existing movie firms. In this postmortem, game producer Xavier Poix shares the ups and downs of this unique relationship and how it affected the biggest simultaneous launch in Ubisoft's history.
Game Developer's 5th Annual Salary Survey
By Jill Duffy
Our fifth iteration of the popular Salary Survey is even more detailed and thorough than last year's, with additional job designations, international averages, and a whole lot more. There have been significant gains in salary across a number of fields, but we at Game Developer don't advocate shaking this article in your boss's face and demanding a raise.
Urban Development
By Paul Hyman
Feeling restless? Did you just shake the Salary Survey in your boss's face and demand a raise with unfortunate results? Luckily, in the game industry it's not too tough to pack your bags, skip town, and set up shop elsewhere. This article outlines several major game development hubs and their various selling points, from the prices of homes to the proliferation of developers in the area.
Interview: The Wright Stuff
By Brandon Sheffield
We had to promise away our first-born to get it, but we've landed an exclusive interview with Will Wright, perhaps America 's most admired game luminary. Here, he discusses his influences and methods, and his passions outside the realm of games. Academics, robotics, games, and race cars are just part of Will Wright's ever-expanding universe.
Game Plan
By Simon Carless
Monkey Punch
Heads Up Display
Software slumps, an end to online goldfarming, Softimage Face Robot, and more.
Skunk Works
By Bijan Forutanpour
Annosoft's Lipsync SDK 3.3
A Thousand Words
Team Ninja's Dead or Alive 4
Pixel Pusher
By guest columnist Tom Carroll
The Quickening vs. The Deadening
Business Level
By Jolene Spry
Leveraging PR as an Independent Developer
Aural Fixation
By guest columnist Jesse Harlin
Smart Combat Music
Game Shui
By Noah Falstein
Emergent Complexity
The Inner Product
By Mick West
Particle Tuning
Ich habe noch viele weitere Ausgaben eingestellt.
Inhalt dieser Zeitschrift:
Postmortem: Ubisoft's Peter Jackson's King Kong
By Xavier Poix
King Kong marks a potential turning point in licensed games a big name director, Peter Jackson, and a big name developer, Michel Ancel, collaborated and shared design ideas and assets to create it. This kind of combined vision is usually only possible at game divisions of existing movie firms. In this postmortem, game producer Xavier Poix shares the ups and downs of this unique relationship and how it affected the biggest simultaneous launch in Ubisoft's history.
Game Developer's 5th Annual Salary Survey
By Jill Duffy
Our fifth iteration of the popular Salary Survey is even more detailed and thorough than last year's, with additional job designations, international averages, and a whole lot more. There have been significant gains in salary across a number of fields, but we at Game Developer don't advocate shaking this article in your boss's face and demanding a raise.
Urban Development
By Paul Hyman
Feeling restless? Did you just shake the Salary Survey in your boss's face and demand a raise with unfortunate results? Luckily, in the game industry it's not too tough to pack your bags, skip town, and set up shop elsewhere. This article outlines several major game development hubs and their various selling points, from the prices of homes to the proliferation of developers in the area.
Interview: The Wright Stuff
By Brandon Sheffield
We had to promise away our first-born to get it, but we've landed an exclusive interview with Will Wright, perhaps America 's most admired game luminary. Here, he discusses his influences and methods, and his passions outside the realm of games. Academics, robotics, games, and race cars are just part of Will Wright's ever-expanding universe.
Game Plan
By Simon Carless
Monkey Punch
Heads Up Display
Software slumps, an end to online goldfarming, Softimage Face Robot, and more.
Skunk Works
By Bijan Forutanpour
Annosoft's Lipsync SDK 3.3
A Thousand Words
Team Ninja's Dead or Alive 4
Pixel Pusher
By guest columnist Tom Carroll
The Quickening vs. The Deadening
Business Level
By Jolene Spry
Leveraging PR as an Independent Developer
Aural Fixation
By guest columnist Jesse Harlin
Smart Combat Music
Game Shui
By Noah Falstein
Emergent Complexity
The Inner Product
By Mick West
Particle Tuning
Schlagworte
Spieleentwicklung, game design, game development,
Kategorie







